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| Misc:Unvanquished:maphive:start [2025/09/24 14:17] – err404 | Misc:Unvanquished:maphive:start [2025/11/27 21:49] (current) – removed err404 | ||
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| - | this is an attempt to make a map for Unvanquished | ||
| - | I wanted a more organic map, like carved by aliens tooths and claws | ||
| - | * big room and large coridors | ||
| - | * some small shortcuts for dretch | ||
| - | * all room are connecteds multiple time (to avoid winroom) | ||
| - | |||
| - | I used Blender for the volume. | ||
| - | I started some cuts for UV map but no ready (the import faillure in Darkradiant was already done before theses cuts) | ||
| - | converted to quake3 | ||
| - | and failed to import in Darkradiant or Netradiant (I wanted use them to adjust textures and volume) | ||
| - | |||
| - | error is: | ||
| - | <wrap center round important 60%> | ||
| - | Primitive #1: parse exception BrushDefParser: | ||
| - | </ | ||
| - | ---- | ||
| - | there is the blender file:{{ : | ||
| - | there is the .map file:{{ : | ||
| - | |||
| - | there is some screenshots | ||
| - | {{: | ||