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Misc:Unvanquished:maphive:start

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Misc:Unvanquished:maphive:start [2025/09/24 14:17] – err404 Misc:Unvanquished:maphive:start [2025/11/27 21:49] (current) – removed err404
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-this is an attempt to make a map for Unvanquished 
  
-I wanted a more organic map, like carved by aliens tooths and claws 
-  * big room and large coridors 
-  * some small shortcuts for dretch 
-  * all room are connecteds multiple time (to avoid winroom) 
- 
-I used Blender for the volume. 
-I started some cuts for UV map but no ready (the import faillure in Darkradiant was already done before theses cuts) 
-converted to quake3 
-and failed to import in Darkradiant or Netradiant (I wanted use them to adjust textures and volume) 
- 
-error is: 
-<wrap center round important 60%>Failed parsing entity 1: 
-Primitive #1: parse exception BrushDefParser: invalid token '9' 
-</wrap> 
----- 
-there is the blender file:{{ :Misc:Unvanquished:maphive:hive-0020.blend |}} 
-there is the .map file:{{ :Misc:Unvanquished:maphive:hive-0020.map |}} 
- 
-there is some screenshots 
-{{:Misc:Unvanquished:maphive:map-hive-1.png?nolink|}}{{:Misc:Unvanquished:maphive:map-hive-2.png?nolink|}}{{:Misc:Unvanquished:maphive:map-hive-3.png?nolink|}}