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Misc:Unvanquished:maphive:start

This is an old revision of the document!


this is an attempt to make a map for Unvanquished

I wanted a more organic map, like carved by aliens tooths and claws

  • big room and large coridors
  • some small shortcuts for dretch
  • all room are connecteds multiple time (to avoid winroom)

I used Blender for the volume.
I started some cuts for UV map but no ready (the import faillure in Darkradiant was already done before theses cuts)
converted to quake3
and failed to import in Darkradiant or Netradiant (I wanted use them to adjust textures and volume)

error is:
Failed parsing entity 1:
Primitive #1: parse exception BrushDefParser: invalid token '9'


there is the blender file:hive-0020.blend
there is the .map file:hive-0020.map

there is some screenshots

Misc/Unvanquished/maphive/start.1758723453.txt.gz · Last modified: by err404

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